2. All of the kids said they really liked the game because it was challenging, could be played in many different ways, could be played on a rainy day, :) and the instructions were easy to follow. (One kid said that the game was a little too challenging.) The teacher said that he wished the game was more self sustainable.
Our goals for making the game fun were to make it a little challenging but not too much, to have multiple holes to get the ball through, (like a normal skeeball machine) and to make the game colorful and attractive. I think we did accomplish the making it a little challenging, but we didn't put multiple holes because there wasn't enough room and it would've been way to difficult. We scribbled a little bit of color on our skeeball machine, but it wasn't that attractive. The main problem was the amount of time we had.
3. What was the biggest problem you encountered? How did you solve it?
Our biggest problem was making legs for the machine. As it turned out we weren't able to make legs because they weren't stable, so we solved the problem by using a pile of books to support the machine.
When did you get your biggest AHA idea? What was it?
We decided to create a little compartment for the ball to fall into once you threw it through the hole so the ball could roll back to you so you wouldn't have to go very far to catch it and play again.
Who in the group resisted new ideas the most and why?
I was probably the one who resisted the most because my teammates wanted to make the hole smaller and I wanted to make it bigger. We settled an a size in between. (But as it turned out the hole did need to be bigger because the kids said it was a little hard to get the ball through the hole.) ;D
What doubts did you have about the project and how did you overcome those doubts?
My biggest doubt was the size of the hole on the skeeball machine. But when my group mates finally decided to make it bigger then they wanted (which still wasn't big enough for me) I decided that it would do and we all agreed so it was good.
Who in your group was the "devil's advocate" and how did it help the process?
My group members say that I was the devil's advocate and I think I have to agree. I didn't question a lot of the stuff, mainly about how it would work, how we would build it, and if we could finish it in time. I think this helped because we had to think about time management and how we would accomplish our ideas in real life.
What did you learn about yourself, teamwork, and the design process?
I learned that I'm not really good at building things and I probably won't pursue that as a job in the future. I also learned that working with friends to build things can actually be a lot of fun because you get to share ideas and create new things. I feel like the design process is kind of hard, but it really helps when it comes to creating something new.
Our arcade didn't turn out very wel... lol :D
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