Monday, February 11, 2013

Design Project Day 1

Rachel Coombs 
Callie Campbell 
Sarah Kim 

Define Phase 
1. Primary students  
2. Medium level of difficulty 
3. 

  • Action 
  • story line/theme of game 
  • interactive 
  • competition/suspense 
  • good design 
Research Phase  
1. http://www.youtube.com/watch?v=6cEWELoxEsY&list=UU1aMZ56rL_429UP02uoNsCg 
This was a really good idea for a game because it's easy to use and fun to play. You have to navigate the marble through the maze and make sure it doesn't fall into the holes. I like how it's portable and you can remove the maze to put in harder levels. 
I think it could be improved with a more sturdy material, because I think this game could be easily destroyed by a child or anyone playing. Also if it gets wet it would be ruined. 
http://www.youtube.com/watch?v=sd7x-F5irBY 
This is a game made by Caine himself. He puts a leaf blower into a hole that then blows air into a little building. The person inside is supposed to catch the tickets floating around inside the house. I thought this game was very creative and works really well. I especially liked Caine's "emergency exit" at the top of the building. 
I think to improve this game it should be build so the leaf blower can stand and blow the tickets around by itself so Caine doesn't have to hold it. 
http://www.youtube.com/watch?v=YJWF-nyZFvk 
This is a pinball machine made by a boy called Ezra. He made obstacles out of plastic caps and CD's. I liked the little dials that showed points at the front of the machine, and the coin slot was cute too. 
The only thing that I think needed to be improved about this was that the "flippers" were too far apart so the ball could easily roll into the hole. 

Ideation Phase 
2. Skeeball and Air Hockey were the games we thought about 
3. Skeeball is the game we chose. To make it fun we will design it using lots of colors that everyone likes, make the game simple to understand and easy to play, and we will write points on each hole so you can count the number of points you have and that will increase competitiveness. 
4. The ramp will be hard to make and it will most likely go wrong the first couple times we try to make it, and the whole game could just fall apart. To solve this we should try to make the game with sturdy materials and use duct tape. 

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